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The Hardware-to-Software Ratio

The Hardware-to-Software Ratio

If you're making a hardware instrument, then you should be thinking about the ratio of hardware to software, because it plays a key factor in the musician's success in using the instrument. I'm...

What Makes a Product Fun?

What Makes a Product Fun?

The Attributes of Musical Fun It isn't a single thing, it's an alignment of particular stars that create the magic of fun. While this is not meant to be a definitive definition of fun as it relates...

PRO TIP: One-Button-Per-Function

PRO TIP: One-Button-Per-Function

TL;DR If the information architecture (IA) allows it (and arguably, it should), then design the primary functions of the product to be a set of grouped controls accessible at the top-most level of...

PRO TIP: Headphone Jack Location

PRO TIP: Headphone Jack Location

This is a simple one: place the headphone port on the same side of the device where the user will be. That way, the headphone cable won't be getting in the way by crossing over the top (or under)...

Starting Form & Fader

Starting Form & Fader

Background: Acoustic to Digital I wanted to spend some time reflecting on building this thing. Because over the last decade or so, I've been slowly processing the question of what it means to spend...

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